You would have only four shades to work with, but the image would technically be "high dynamic range". For example, theoretically, you could have a 2-bit image (four tone values) that was "HDR" if the correct gamma curve was applied to it. First, dynamic range and bit depth are not related. There are a few misconceptions that I have seen presented in this thread. He tends to believe that when it comes to gaming consoles (Xbox One X and PS4 Pro), that you can get a game to run in 1080p with HDR 10bit / 12 Bit being effective (I.E., noticeable difference to standard 1080p). My son and I have been having a bit of discussion RE: HDR (primarily 10bit/12bit) and whether it can be applied at the 1080p resolution.
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